Battlefield 2142

Battlefield 2142 is a first-person shooter video game developed by Digital Illusions CE (DICE) and produced by Electronic Arts (EA). It is the fourth game in the Battlefield series. BF2142 is set in the 22nd century, during a new ice age which sees two military superpowers – the European Union (EU) and Рan Asian Coalition (PAC) – battle for survival.

The game was designed primarily for multiplayer gameplay, allowing a maximum of 64 players on a server or a maximum of 16 players in single player mode against bots on Conquest mode. It has its own ranking system to keep track of the user’s stats similar to the one used in its predecessor, Battlefield 2. It also opens up new categories of vehicles and weapons not seen in Battlefield 2. Battlefield 2142 has an unlock system allowing the player to choose a new unlock every time they achieve a new rank rather than making them purchase the item. EA Games has also released a booster pack called Northern Strike, which contains new maps, unlocks, and vehicles.

Gameplay

Battlefield 2142 includes two gameplay modes, Conquest and Titan,[3] the latter of which can only be played online in multiplayer maps (without using mods). Both modes support varying numbers of players, up to 64, depending upon the server a player chooses to join online. The single player mode consists of a maximum of 16 players, which includes 15 AI bots.

Classes

Battlefield 2142 features 4 different playable kits. Each kit has different weapons and equipment that are unique to that kit. Each kit contains a basic weapon, secondary weapon, and knife (with the knife also deferring to Battlefield 2, as when a player is killed with a knife, the killer gets that player’s dog tags. The player is able to gain rank, options, and equipment by gaining points in the game. Battlefield 2142 now has customization, allowing the player to gain more unlocks using the one kit which makes it more effective. Each class has two unlockable weapons and one passive unlock which upgrades the soldier’s helmet, each helmet upgrade having different functions. The benefits of one soldier’s helmet upgrade will also be shared with his or her squad mates.

Assault: The Assault and Medic classes from Battlefield 2 are combined as the Assault kit in Battlefield 2142. The main weapons are assault rifles with unlockable rocket or shotgun add-ons. Other unlocks include advanced first-aid kits which can be deployed to restore the health of anyone standing close to it, smoke grenades for screening, and a defibrillator for reviving fallen comrades. The Assault kit’s a helmet upgrade that allows the user to determine what type of kit the enemy soldier is using, and assigns the appropriate icon above the “enemy spotted” marker.
Recon: The Sniper and Special Forces classes from Battlefield 2 are combined as the Recon kit in Battlefield 2142. The main weapons are sniper rifles, while there is also an unlockable carbine for close-range encounters. This class can unlock a variety of explosives, including APMs and remote-detonated RDX charges, both of which can kill infantry upon detonation, and the latter can also be used for destroying enemy vehicles, assets and strategic objects( SAT Track, UAV, Orbital Strike and EMP Strike). Another unlockable item is the Active Camo system, which makes the user 91% invisible to other soldiers, but if the user gets too close to an enemy, the user can be easily spotted because of the electronic and static sounds the Active Camo system creates. The Recon kit’s helmet upgrade increases the time the “enemy spotted” marker stays on the HUD.
Engineer: The Anti-Tank and Engineer classes from Battlefield 2 are combined as the Engineer kit in Battlefield 2142. The default weapon for this class is a directable anti-vehicle rocket launcher. Other unlockable main weapons include a high-velocity anti-tank rifle lacking guidance systems and an anti-air missile launcher with guidance systems. The equipment unlocks include motion-sensitive anti-vehicle mines, a vehicle repair kit, and a defusing device for enemy explosives. While the other classes carry a pistol as their sidearm, the Engineer class has a submachine gun to compensate for its lack of an anti-infantry weapon. The Engineer’s helmet upgrade works similarly to the Assault kit’s, but identifies and assigns icons for vehicles instead of infantry.
Support: The Support class from Battlefield 2 remains fairly unchanged for the Support kit in Battlefield 2142. The default weapon is a light machine gun. Unlike other weapons, this machine gun becomes more accurate the longer it is fired. Other unlockable main weapons are a heavy machine gun and a shotgun. The equipment for this class includes ammunition hubs, deployable sentry guns, a sonar device to locate enemy infantry(Northern Strike only), EMP grenades (useful in revealing nearby enemy Recon soldiers using their Active Camo), and individual deployable energy shields. The Support kit’s helmet upgrade passively spots any enemy within a certain range that starts using the Active Camo. The cloaked enemy’s marker will appear on both the HUD and the mini-map, and both will track as long as the enemy is within the Support’s line of sight.

Conquest

Conquest mode, similar to its predecessors, involves two teams of players fighting each other while working to capture and defend spawnpoints. Spawnpoints are represented by flags and display the color of the controlling faction. Holding a simple majority of flags will initiate a ticket drain on the opposing faction, which will only speed up if one faction controls all the flags. Both teams begin the match with a preset number of respawn tickets. Each time a soldier dies, a respawn ticket is removed from their team. Players have the opportunity to reduce their number of lost tickets by reviving their “critically wounded” teammates with the Assault class’ defibrillator. By reviving a teammate within 15 seconds (or the amount of time the server has been set to), no ticket is lost and the player does not need to respawn (the player who killed the revived player still gains a kill point). The team that has no respawn tickets, or no places to spawn with no one alive, loses the match.

There are several types of Conquest modes: Head-on, Assault, Assault Lines, and Double Assault Lines, Conquest Assault, No Vehicles.

In Head-on, both teams start with one flag that cannot be captured. The rest of the flags are neutral.

In As be played in either of the Assault Lines mode.

In Conquest Assault, which is identical to normal Assault in both its coding and function, the PAC starts with one uncapturable flag (an immobile titan), while the EU starts off with the rest of the flags and an immobile titan which can be captured by PAC.

In Conquest: No Vehicles, infantry are the only option, which will stack with the conquest mode that the map uses. No vehicles will spawn, including static ground turrets.

Titan

The Titan mode involves players from opposing teams whose objective is to destroy the other team’s Titan,[4] while trying to defend their own. Titans are massive, heavily-armored, flying warships, which have powerful force fields protecting them from enemy intrusion or conventional weapons fire. As the force fields are up during the first part of a battle, players must fight to control the anti-Titan missile silos scattered about the battlefield on the ground. Titans can be moved around the battlefield, but only by the team’s Commander. Each Titan can defend itself and contribute to the fight on the ground with 4 anti-ground guns and 2 anti-air guns. Moving the Titans can cause latency issues, so some players prefer not to move them at all.

After the shields are down , there are two methods to destroy the enemy Titan. One way is to simply remain on the ground and hold the anti-Titan missiles until they wear down the hull. Another quicker alternative is to board their Titan using “assault pods” launched from an APC (Armored Personnel Carrier) or an airship. Once inside, the players must destroy 4 reactor consoles to gain access to the reactor room. There, they can blow up the reactor, and have 31 seconds to flee the Titan before it is destroyed.

During the beta release of the game, players who managed to escape the destroyed Titan before the 31-second timer ended received an award. In the retail game, the round ends when the Titan is destroyed, and because player deaths triggered by the end of a round do not count, the evacuation of the Titan had little significance aside from inciting a rush in the player. In patch 1.15, DICE reinstated the award for those attacking players who escaped the destruction in the “Titan Survival Pin.” However, receiving the pin requires very precise timing to land on the ground, causing confusion amongst players initially.

Maps

Battlefield 2142 comes with ten maps. Three new maps were included in the Northern Strike booster pack. Another new map was included in the 1.41 update,[6] and two new community maps were later released through the 1.51 update, bringing the total number of maps to sixteen.[7] The Tunis Harbor map is unique because unlike other maps which use either a smaller or larger portion of the same playfield depending on the number of players, its 16 and 32 player versions take place on two different playfields; this brings the total number of maps to seventeen.

Statistics tracking

The ranking and points system of Battlefield 2142 is similar to Battlefield 2, however, different ranks are featured. As with Battlefield 2, a key feature of the game is “Character Persistence”, which saves and tracks almost every aspect of gameplay for players. Unlike Battlefield 2, however, the user is given the option to create up to four soldiers, as opposed to Battlefield 2’s limitation of one per account. When playing the game in online multiplayer mode on specified servers, a master server tracks player points, ranks, equipment, and other statistics.

Ranks

The Battlefield 2142 rank system is comprised of a number of partially fictitious, partially realistic military ranks, and are (for the most part) each divided by a silver/gold format, with players attaining the silver version of the rank (e.g. Corporal Silver) before reaching the gold rank (e.g. Corporal Gold). New ranks are earned by attaining experience points, which can be earned for actions on a ranked server such as killing an enemy soldier/vehicle, healing/resupplying teammates, repairing ally vehicles/strategic objects (SAT Track, UAV, Orbital Strike and EMP Strike which are located at the main base), capturing/neutralizing control points/missile silos, assisting in kills (such as piloting a gunship) or carrying out orders given by the Squad Leader/Commander (negative points may be earned by actions such as teamkilling).

The rank system is designed to be progressive so ranks are earned faster when a player begins (for example, 41 points are needed to climb from the lowest to the 2nd lowest rank while 3611 points are needed to advance from the 2nd highest to the highest rank). This provides new players with a number of unlocks straight away to give them an edge (as well as ambition). Later ranks require more effort, time, and skill from the player as the extremely high amount of points can usually be attained only through awards (which may give up to 2111 points apiece). The final three ranks of the game are only given to a certain number of players at a time, with Major General given to 51 players, Lieutenant General given to 25 players, and the highest rank, Supreme Commander, given to only one player at a time. These top three are brevet ranks; players retain those ranks until other players surpass them.

Awards

Awards can be earned only in multiplayer mode, with each award having its own specific criteria. Most awards typically have two to five criteria, composed of In A Round (IAR) criteria and Global criteria. IAR criteria must be accomplished within a single round, not through multiple rounds. Global criteria is accumulated by playing on a ranked server. For example, the Titan Commander badge (silver) requires a player to be the commander in Titan mode for twenty minutes in one round after accumulating 1111 commander points in Titan mode globally. Each award (with the exception of medals, which are more for prestige, since they are the hardest to obtain) delivers a certain amount of experience points, which go towards attaining a new rank. Badges, which have three levels of achievement (bronze, silver, and gold), and ribbons deliver the most points, while pins offer very few points since they are relatively easy to get, and may be obtained more than once.

Unlocks

The assault unlocks branch with Northern Strike unlocksIn Battlefield 2142, every time a player earns a new rank, they are able to choose a new unlock. Players with the Northern Strike Booster Pack are also able to earn unlocks by earning the badge or ribbon awards associated with Northern Strike. There are a total of 51 unlocks (41 Battlefield 2142 Core Game, 11 Northern Strike) and there are different categories of unlocks including class unlocks, squad unlocks, and ability unlocks. Class unlocks are specific to the class type which is being used. Ability unlocks are universal for all the classes. Squad unlocks can be equipped by anybody but they may only be used by squad leaders who have the required number of members in their squad. Unlocks are in tiers and require the player to progress up through the tree to unlock higher-level equipment. The player can test the other unlocks by picking up a dead soldier’s equipment who is higher rank and contain more unlocks than you.

A “Field Upgrade” is a temporary unlock which can be awarded to all members of a squad when they either kill, resupply, heal or revive a teammate while the are following an attack or defend order. The Field Upgrade is a sort of ‘try before you buy’ feature (while the player has his/her own customizable inventory), allowing players to experience certain unlocks before they use one of their hard earned unlock credits to unlock it. They only allow players to test the equipment one level higher on their original unlock tree. Field Upgrades will be available to the player until the player disconnects from the server. If a player unlocks a new item which they have already Field Upgraded on their current server, the next unlock will not become available to them for a Field Upgrade until they leave the server. Certain unlocks are only available after purchasing the Northern Strike booster pack, and they are on top of all the other unlocks in the unlock trees of the core game. Field Upgrades also allow players without Northern Strike to have temporary access to the upgrades that are only available in Northern Strike. Field Upgrades are only applicable on ranked servers.

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