× Battlefield 3 is an upcoming installment in the long-running Battlefield video game franchise developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. Battlefield 3 will be developed on the Frostbite 2.0 engine.

Battlefield 3 Interview with Dice

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6 years 7 months ago - 6 years 7 months ago #13978 by S.A.F Dman
S.A.F Dman created the topic: Battlefield 3 Interview with Dice

Gameinformer Interview with Dice

Can't wait for the death of consolized Bad Company and the release of Bf3. I feel like Pc gamers were in a way forced to play Bad Company because there simply was no Pc dedicated Battlefield version for us to play at the time. In my opinion Bad Company was a bad time for Pc gamers. I think some people also forget how good Bf2 and 2142 were at the time when compared to Bad Company.
Last Edit: 6 years 7 months ago by S.A.F Dman.

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6 years 7 months ago #13979 by S.A.F Masterpetey
S.A.F Masterpetey replied the topic: Re: Battlefield 3 Interview with Dice
indeed

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6 years 7 months ago - 6 years 7 months ago #13989 by S.A.F Dman
S.A.F Dman replied the topic: Re: Battlefield 3 Interview with Dice
A quick summary of what we know thus far:

Battlefield 3 Info Roundup!! What To Expect


February 18th, 2011 at 3:21 am -

 

Details were leaked before any gameplay details were announced. Thanks to Game Informer (once again), we can give you a better idea of things to expect from Battlefield 3.

The single player storyline will take place in the year 2014. Game Informer leak demonstrated an 1st Recon Marine Team traveling through Sulaymaniyah, part of Iraqui Kurdistan. This does not mean there will be only one setting of game play as the entire story will not be entirely based in the Middle East. Multiple fan sites are reporting North American and European locations, also. Certainly the Sulaymaniyah storylines are affected by natural phenomenon – earthquakes play a big part in this area of the world as it is near a major fault line. This will lead to some impressive destruction sequences (more on this later). Co-op mode will be included, however details on this are still lacking.

Even though the game offers similarity to Battlefield Bad Company 2, DICE assures us that is not the case. One of the features of Battlefield 2 (such as the commander) will not be returning in the 3rd installment. DICE claims that the feature was not used that much so they have decided to remove it. This could not be further from the truth. Seasoned veteran BF2 players will tell you that having a good commander on your side decided on who would win the matches. Enemy spotting, canon firing, crate dropping commanders made the game unique and special. Just because the majority of gamers did not use it that does not suggest grounds for removal. This has our staff worried. What about chopper controls? It took skill to fly those things in Battlefield 2… But since LOT’S of players don’t have skill will DICE nerf the controls for the “common good” of the game? This is why porting games is nothing but problems. Battlefield 2 Bad Company choppers take absolutely NO skill to fly. If DICE decides to NERF that again you can bet your @$$ major fan base loss.

The multiplayer maps will be able to support 24 players (64 for the PC), and the maps will be bigger to compensate for this. Patrick Bach (the executive producer) stated that four multiplayer classes is the “sweet spot”, so it is more than likely that there will be four classes in Battlefield 3 Jets will be returning (yeeeehaaaw), although these will have their speed balanced to suit the size of the maps. The ability to go prone, one of the notable absences from Bad Company 2, is also returning. Other players will be able to use visual cues such as muzzle flash and vapor traces to locate their prone enemies. The most exciting addition, or certainly in my mind, is that DICE are planning to implement some sort of theater function, like that found in Call of Duty: Black Ops or Halo: Reach. Bach was very cagy about revealing details on this, but promised that more information will be coming soon.

Battlefield 3 statistics are to mimic the Battlefield 2 era. DICE severely underestimated the number of players that would rank up to level 25 or above in Bad Company 2, and have listened to the complaints about the lack of incentives to progress any further. Bach states that they’re “looking into the numbers of how we scale up, what we give away, how we give it away, with the understanding that some people put a lot of time into the game”.

New game engine. Frostbite 2.0 !!

The Frostbite 2.0 engine has introduced streaming technology, deferred rendering, real-time lighting, high dynamic range audio, large-scale destructibility and rapid-prototype animation system. This can be done in a way that has actually reduced the workload for the developer. Here’s a summary of some of the improvements in these areas:

Lighting

The pre-calculations of this engine mean that the correct lighting can be done in a fraction of time it used to need. DICE have integrated a “probe system”, where probes are placed in each level with important information of the level of light needed in that particular area. Each probe contains more information than that present on an entire level of Bad Company 2.

Audio

The sounds of war were recorded during a Swedish military exercise that featured infantry combat, tanks and helicopters. Samples were collected from various distances; this will make it easier for players to use audio cues during the game. For example, the footsteps of a nearby soldier in the same house will be more audible than the shots that are being fired between two soldiers in a confrontation outside of the building. Players will be able to hear the difference between when a vehicle is facing you, and when it is moving in another direction. Sound effects will also be the key cue to inform you when a gun is about to overheat, rather than the previous visual cues.

Destructibility

Nothing on the battlefield will be safe from destruction, not even a seven-story building, but large-scale destruction will not play out like that in Split/Second. Bach said: It needs to be believable. You can’t have earthquakes all over the place while you’re running and gunning. We want to have set pieces that fit the map. Set pieces can be more than big explosions and big animations. We have some cool things up our sleeves.

Animations

When looking to improve the animations of the soldiers, DICE actually thought about using other engines, such as Havoc, to do this. Then they saw the ANT system, used in EA sports games like FIFA, which operates a series of plug-ins that anyone at EA could use. DICE has integrated this into Frostbite 2.0, but they’ve added their own variances. Now, there are two separate sets of animations for AI characters and multiplayer characters, and the AI moves with more sense of purpose. Their behavior is conditioned by way point technology that issues directives depending on the character’s location and other actions in the vicinity. The characters that you play have also altered. Soldiers now move their heads and guns before they move their bodies, and they transition aggressively into and out of cover. The animations are seamless between running and dropping to the floor.

Battlefield 3 release date: Autumn 2011 (with beta in October?)

 

 

what we know BF3 will support:

 

64 Players for PC

No Commander

24 player support on Xbox 360/PS3

Prone is back

No Commander

Jets are back

 

4 classes Single player campaign + co-op It will have more unlocks than Bad Company 2

No mod tools

Release date is set for Fall 2011

First screenshots released in GameInformer

New York, Paris, Tehran war theaters

It’s been confirmed that Battlefield 3 will take place in New York, Paris, and Tehran, although we expect several more locations and variations in each theater.

Frostbite 2.0

Frostbite 2.0 is the new engine that will power Battlefield 3, and it looks like a big improvement over Frostbite 1.5, which powered Bad Company 2. These are the first details on Frostbite 2.0:
Last Edit: 6 years 7 months ago by S.A.F Dman.

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